Notification texts go here Contact Us Download Now!

HTML5 video capture from browser: error with "stop() not a function"

A quick blog post about recent changes in the MediaStream API support in modern browsers. I had previously developed a function allowing users to capture images from their webcam, based on tutorials found on the web.

Here was my code to initialize the capture canvas:

function CaptureImageBeginCapture() {
CaptureImageCanvas = $("#ImageCaptureCanvas")[0];
var videoObj = { "video": true },
errBack = function(error) {
console.log("Video capture error: ", error.code);
};

CaptureImageVideo = $("#ImageCapturePreviewFrame")[0];
CaptureImageContext = CaptureImageCanvas.getContext("2d");

// Put video listeners into place if(navigator.getUserMedia) { // Standard navigator.getUserMedia(videoObj, function(stream) {
CaptureImageStream = stream;
CaptureImageVideo.src = stream;
CaptureImageVideo.play();
}, errBack);
} else if(navigator.webkitGetUserMedia) { // WebKit-prefixed navigator.webkitGetUserMedia(videoObj, function(stream){
CaptureImageStream = stream;
CaptureImageVideo.src = window.webkitURL.createObjectURL(stream);
CaptureImageVideo.play();
}, errBack);
}
else if(navigator.mozGetUserMedia) { // Firefox-prefixed navigator.mozGetUserMedia(videoObj, function(stream){
CaptureImageStream = stream;
CaptureImageVideo.src = window.URL.createObjectURL(stream);
CaptureImageVideo.play();
}, errBack);
}
}
And this code was used to react to the pressing of a "Capture" button which froze the image and then saved it.
// Snapping up the picture$("#ImageCaptureSnap").click(function() {
CaptureImageContext.drawImage(CaptureImageVideo, 0, 0, 640, 480, -95,0,448,330);
CaptureImageStream.stop();
$("#ImageCaptureStep1").hide();
$("#ImageCaptureStep2").show();
});
Unfortunately, the MediaStream.stop() function recently became depreciated. After a quick search, I found only one article explaining what I need to do to fix it. The fix is to get a "track" instance from your MediaStream and stop the track instead of stopping the MediaStream itself.
// Snapping up the picture$("#ImageCaptureSnap").click(function() {
CaptureImageContext.drawImage(CaptureImageVideo, 0, 0, 640, 480, -95,0,448,330);
try { CaptureImageStream.stop(); } catch(e) { }
   try {
var track = CaptureImageStream.getTracks()[0];
track.stop();
} catch(e) { }
$("#ImageCaptureStep1").hide(); $("#ImageCaptureStep2").show(); });
Hopefully it won't change further, but as we know HTML5 APIs are evolving all the time.

Getting Info...

About the Author

Bukan seorang penulis

Posting Komentar

Add your message to every people do comment here!!
Cookie Consent
We serve cookies on this site to analyze traffic, remember your preferences, and optimize your experience.
Oops!
It seems there is something wrong with your internet connection. Please connect to the internet and start browsing again.
AdBlock Detected!
We have detected that you are using adblocking plugin in your browser.
The revenue we earn by the advertisements is used to manage this website, we request you to whitelist our website in your adblocking plugin.